Tech
Aug 13, 2025
Explore how rollback netcode delivers smoother, responsive online fighting experiences by predicting inputs and fixing mismatches far superior to classic delay-based systems. Photo by: ARS Technicia
Rollback netcode predicts remote inputs and immediately processes your own controls then, if the opponent’s actual input arrives differently, the game “rolls back” a few frames and re‑simulates to correct the state. This ensures low input latency while subtly fixing mismatches
By contrast, delay‑based netcode waits for every remote input before advancing frames, adding visible lag and sluggish responsiveness. For high-speed fighting games demanding precision, rollback delivers smoother, more reliable online play even under inconsistent connections. Still, hybrid models combining minimal delay with rollback are sometimes used to mask abrupt corrections.